﻿using Uniforax.Core.Common;

namespace Uniforax.Core.GameActions.Battle
{
    ///<summary>攻击造成伤害的命令。</summary>
    public class BaseAttackAction : BaseGameAction
    {
        public int BasicDamage { get; set; }

        public override void Execute(ActionContext context)
        {

        }

        public override void Undo(ActionContext context)
        {
       
        }
    }
}
